Post by JPController on Jul 17, 2013 8:26:47 GMT -5
New Features
ADDED: walk/run movement (affects sounds and weapon accuracy)
UPDATED: weapon gun model is affected by hip aiming, zooming and movement speeds (multiplayer)
ADDED: casing and ejection smoke effects to weapon
ADDED: post-processing effects to settings
ADDED: "v-sync" toggle option to settings
ADDED: audio volume and mute option to settings
ADDED: light flashes on metal impact effects
ADDED: subconscious impulse
Improvements
UPDATED: short wait period (0.5s) after spawn before you can shoot
UPDATED: mouse sensitivity in settings to a broader selectable range
UPDATED: so only the tonemapping and bloom post-process effects are on by default (performance)
UPDATED: the red dot to be slightly smaller
UPDATED: the IM logo in menu to include the Early Access update number
UPDATED: level camera so it respects the post-processing effects from settings
UPDATED: level camera to change positions in half the time
Fixes
FIXED: "game crashes when using FRAPS and starting game"
FIXED: Steam exception thrown on quit
FIXED: "ODD warning doesn't show in OSX"
FIXED: "cannot bind Shift and other modifier keys"
FIXED: so bindings are not overwritten if already bound during load
FIXED: "bindings are reset to default when not bound"
FIXED: "sometimes weapon fires a bunch of bullets on spawn"
FIXED: "if firing while going to a menu, the weapon doesn't stop firing"
FIXED: "if holding fire while reloading the weapon doesn't start firing when reloading ends"
FIXED: "settings button still selected when going from intro to menu"
DISABLED: the buggy helmet occlusion prototype
ADDED: walk/run movement (affects sounds and weapon accuracy)
UPDATED: weapon gun model is affected by hip aiming, zooming and movement speeds (multiplayer)
ADDED: casing and ejection smoke effects to weapon
ADDED: post-processing effects to settings
ADDED: "v-sync" toggle option to settings
ADDED: audio volume and mute option to settings
ADDED: light flashes on metal impact effects
ADDED: subconscious impulse
Improvements
UPDATED: short wait period (0.5s) after spawn before you can shoot
UPDATED: mouse sensitivity in settings to a broader selectable range
UPDATED: so only the tonemapping and bloom post-process effects are on by default (performance)
UPDATED: the red dot to be slightly smaller
UPDATED: the IM logo in menu to include the Early Access update number
UPDATED: level camera so it respects the post-processing effects from settings
UPDATED: level camera to change positions in half the time
Fixes
FIXED: "game crashes when using FRAPS and starting game"
FIXED: Steam exception thrown on quit
FIXED: "ODD warning doesn't show in OSX"
FIXED: "cannot bind Shift and other modifier keys"
FIXED: so bindings are not overwritten if already bound during load
FIXED: "bindings are reset to default when not bound"
FIXED: "sometimes weapon fires a bunch of bullets on spawn"
FIXED: "if firing while going to a menu, the weapon doesn't stop firing"
FIXED: "if holding fire while reloading the weapon doesn't start firing when reloading ends"
FIXED: "settings button still selected when going from intro to menu"
DISABLED: the buggy helmet occlusion prototype