|
Post by JPController on May 1, 2004 15:49:27 GMT -5
|
|
|
Post by Azmodan on May 10, 2004 16:36:47 GMT -5
Not just the marine, alien and pred too..
|
|
|
Post by JPController on May 10, 2004 16:52:54 GMT -5
Sweet.
|
|
|
Post by Azmodan on May 17, 2004 18:59:33 GMT -5
Marine Walkthrough:
Ok, so your the last marine of an expedition force sent to eradicate the Aliens from the Atmosphere Processor. You are armed with a Pulse Rifle, and a few pulse grenades.
Tactics:
Stay in the light, Aliens like to sneak around in the darkness.
Whenever you shoot/kill an alien, avoid the acid blood. This will go through your armor like a knife through butter.
Use short, controlled bursts. Not firing around all trigger happy, (not to insult trigger). You will waste precious ammo this way.
Make Use of your flares.
Walkthrough:
1. You start out in the APC. Walk out and Switch to your *Image Intensifyer* ( *I* on your keyboard) and wait for 2 or more aliens to approach. ( Flares are the *L* key.
2. After you kill them, go up the stairs and through the door. Be wary of Aliens. Turn right at the T-Junction.
3. Inside is a large, vertical room. Go up the stairs to your right, but watch out for aliens. Follow the catwalk to another door.
4. Go through the narrow passage and up the stairs, (there is armor underneath the stairs, but I never need it. I'm just that damn good.) and through another door, but as soon as you open the door, start firing. There is 1 in 3 chance that an alien is right behind that door.
5. Turn right and collect the armor, health, and an extra gun and go through the door.
6. Turn left and go through the door, (as usual be wary of aliens) and take a right. Mark this corridor for later use.
7. Go through the door and collect a Flamethrower, 2 cans of napalm, and a Health Pak. Turn the pressure wheel on the computer. *HIDDEN* (If you look at the computer screen, you can see one of the predator's levels in the full version.)
8. Go back through the corridor i told u to remember, and take the right.
9. When you enter this room, you should see a stair-case, don't use it yet. Instead fall of the right side of the catwalk.
10. Look behind you and you see another pressure wheel. Turn it, and then run as fast as you can back up to where you fell off. A bridge should come down, go across it and into the door before it closes. Inside is 4 pulse rifles and a health pack. (nice stash)
11. Go down the stair-case until you see a broad elevator. Arm the Flamethrower before you get on it. When you get down there, there should be a face-hugger down there. BURN HIM!!!!
12. Go through the corridor, (wary of aliens) and burn a second face-hugger. Go through the door the face-hugger came out of and up the stairs.
13. Find 2 cases of smart ammo, a health pak, and a smart gun. Turn the big pressure wheel next to the stair-case.
14. Exit the room and turn left, the door should open. Kill the 2 aliens that come at you here. Take the very first right you see.
15. Go up the elevator, and then another elevator, then follow the catwalk. When you see a big tube, go into just slightly to get the pulse rifle. (if you go too much you will be sucked into a fan and become mince-meat)
16. Come out of the tube and up the stairs, killing the alien. Go up another flight of stairs and stop!!!. Turn around.
17. There is a bar with yellow, flashing lights. Shoot it and you have made a bridge. Don't go across it yet. Instead continue on and you should see a door bathed in red light. Take the door on your left and down the stairs. Into a room around the corner you should see a pressure wheel, several cans of napalm and a health pak. Go back up the stairs and into the room and go straight.
18. Turn left if you want an extra pulse rifle, but beware of the face-hugger. And Avoid the hole!!! Turn right to go through a corridor and shoot an alien. Then go straight, don't bother with the side rooms, they are only useful to the predator and the alien. Turn left at the end and kill the alien and the face-hugger.
19. Go up the stairs and turn a pressure wheel. Go back to where you made the bridge and the you cross it.
20. Open the door, but start shooting because there is an alien right behind it.
21. Follow the stairs, (very carefully, if you fall you will become a splat pizza.)and open the door. There is a 1/2 chance there will be an alien in there. Collect the pulse rifle, then turn the 2 pressure wheels.
22. Go back up the stairs, (again, carefully) and do you remember the door bathed in red light?
23. It is bathed in green light now, and you can now open it. Go through it and through the corridor.
24. Go across the very small "bridge" on the very right, and follow another corridor.
25. You will go into an elevator. Exit the elevator and you will be standing on an airstrip. Kill any aliens you see and then a ship will come by to take you home.
Congratulations, you have beat the Marine Demo.
|
|
|
Post by Azmodan on May 17, 2004 19:04:19 GMT -5
Predator Walkthrough:
Your objective is to descend through the Alien-infested Atmosphere Processor and eliminate a squad of Marines defending an APC at the base of the structure. Your weapons include Wristblades, a Speargun and a shoulder-mounted Plasmacaster. You also possess have an emergency medical kit. This walk-through tells you what you need to do to win, but bear in mind that you'll also need to kill lots of Aliens and Marines along the way. Proceed slowly, make heavy use of your Plasmacaster, and don't be afraid to retreat whenever Aliens attack.
Cloaking doesn't fool the Aliens a bit, but it does allow you to access two special vision modes that highlight your foes, allowing you to see Aliens and Marines easily. Furthermore, your Plasmacaster will auto-target on highlighted foes. Use your MediComp sparingly, as it drains a substantial amount of energy.
Walkthrough:
1. You start out on a tall ledge. Don't approach the edge,a drop would be fatal. Instead, approach the lighted door and Operate the lever to its right. This opens the door revealing an elevator.
2. Get inside the elevator. It automatically descends.
3. Downstairs is a hallway with a gaping hole in the floor. Shoot any Aliens in the hallway with your Plasmacaster, then approach the hole. Drop down into it.
4. Beneath the hole is a winding hallway. Follow it, killing any Aliens you encounter.
5. The hallway terminates in a small room with two Aliens in it. Ignore a corridor leading left; instead, turn right and walk past the massive containers. Behind these containers, take a left into another corridor.
6. The new corridor leads you to the junction. Instead of continuing forward, take a right into an adjacent corridor, then turn left and proceed.
7. This corridor brings you to another junction. Take a left at this junction.
8. Shortly after taking this left, you'll walk across a lift. (Look carefully or you'll miss it in the dark.) Operate the glowing wall lever next to the lift, and get onboard. It will take you upstairs.
9. Upstairs, you'll find yourself in a small room packed with containers. Kill a pair of Aliens and locate a second lift in a corner. Ride that lift up to a catwalk.
10. Follow the catwalk to a doorway. Continue and go through it. To the left is a tunnel leading to a massive fan; ignore it. To the right is a spiral staircase leading up. Take the staircase.
11. The staircase leads to a second, straight stairway. Take this second stairway up, and turn a corner. Be ready for multiple Aliens to attack. You'll find yourself at a dimly lit four-way junction. Remember this junction before proceeding.
Note: Alternative Path—Above the second stairway is a bar in the ceiling—with flashing lights on it. If you shoot this bar, a bridge will drop allowing access to a stairway that leads to a fan room with two wheels in it. Turn the wheels to stop the fans. This allows you to enter a fan and drop through a hole, landing unseen behind the Marine mentioned in step 14.
12. Take a right at the junction, then enter the first door on the left. Inside this small room you'll find a small glowing object: a spare Field Charge. Take the Field Charge and return to the junction. Note: If the Field Charge isn't in this room, it'll appear in one of two other, nearly identical rooms accessed from nearby hallways. Explore to find it.
13. Take a right at the junction, then walk forward. The corridor becomes a catwalk, with a vast chamber beneath you. Drop off the catwalk, and descend until you've fallen all the way to reach the bottom (of the large chamber).
14. At the very bottom of the chamber is a door with a rapidly pulsing red light next to it. Proceed through this door with caution, because there's a Colonial Marine behind it. Kill the Marine and watch for another, who may be armed with a Flamethrower.
15. Beyond the door, follow the corridor left, then right. This leads you to a second, darkened door. Slowly approach this door and then retreat, firing at any Marines revealed when it opens. Allow several Marines to approach you through this door, mowing them down with the Plasmacaster Cannon as they appear.
16. When the Marines stop coming, go through the door into a large chamber with an APC parked inside it. A Marine with a rocket launcher is waiting in here for you. Kill him, and quickly drop down to the level of the APC.
17. Enter the APC and kill one last Marine to win the demo.
Congratulations, you have beat the Predator Demo.
|
|
|
Post by Azmodan on May 17, 2004 19:07:14 GMT -5
Alien Walkthrough:
Aliens vs Predator Demo: Alien: Start
Your mission as the Alien is to make your way through an Atmosphere Processor controlled by Colonial Marines and reach the surface. This goal is complicated by the complex architecture of the Atmosphere Processor, and the heavy weaponry carried by the Marines nearest the exit.
You must take full advantage of your abilities as an Alien to succeed. Specifically, you must attack quickly, (preferably from the rear, where you'll do double damage), never allowing enemies to get a clear shot at you from a distance. Use your powerful jumps to close the gap quickly. Also, you must eat your victims heads whenever possible; do this by centering their heads in your view area and then attacking when your inner jaws are visible.
The importance of speed cannot be overstated. As soon as an enemy appears, make an instant decision to either retreat behind cover or charge in and kill. Keep moving, and stay out of your enemies sights. And remember: you can crawl on walls and ceilings. Use that ability to your advantage!
Walkthrough:
1. You begin in a shallow depression. Climb up the wall (remember, you can do that as an Alien by using the Crouch/Climb button) and approach the junction.
2. Proceed straight through the junction and drop through a hole in the floor. You land in a horizontal ventilation tube. Immediately turn left and follow the tube.
3. Take the first left and fall down a vertical shaft into a small room. Nearby is a Generator. Claw at the spinning part of the Generator until it blows up and the lights go out.
4. Switch vision modes so you can see in the dark. Then follow the hallway leading out of the generator room and into new territory.
5. The hallway goes to the small room. Kill a pair of pistol-wielding humans in this room, then take the exit on the left.
6. Soon you'll come to a junction. Veer to your right, into the corridor.
7. Kill a Grenade-wielding human as you run along this corridor. Keep moving until the end of the corridor, where a door automatically opens as you approach.
8. Past the door, take a left and proceed until you find yourself at the base of a very tall room.
9. Get to the top of this room, either by crawling on the walls or by taking a lift and climbing several flights of stairs. (Note that crouching and then jumping gets you higher than jumping without crouching first.)
10. At the top of the room is a corridor leading away. Follow it, and when you reach a junction, take a right. Go through a set of doors.
11. You're now in another tall, vertical chamber,but this time, you are near the top. Descend cautiously to the bottom of this chamber, killing Colonial Marines in the process. Be careful; they're well armed.
12. At the base of the chamber is a door beneath a staircase. Proceed through the door, killing any Marines beyond it. Take out the Sentry Gun on the floor with a quick tail slap. You'll need to be sharp; from here on, your enemies are all well armed.
13. Follow the corridor beyond the door to a large chamber. Kill any Marines in this chamber, then inspect the ceiling.
14. On the ceiling of this large chamber is a ventilation duct. Crawl up and into this duct; you may need to switch vision modes because of the darkness.
15. Follow the duct and drop out the other end, into a room. Kill any Marines in here, then take the right-hand corridor.
16. Follow the corridor around a corner. You'll approach the spot where a container projects from the wall in front of you and a door lies to your right. Proceed through the door.
17. Swiftly kill all the Marines on the other side of the door, then look around. Somewhere on the ceiling in this area is another ventilation duct.
18. Crawl up and into the ventilation duct. Follow it to a massive vertical shaft with open sky at the top. Crawl up the side of the shaft, toward the sky, and you'll win the demo.
Congratulations. You beat the Alien Demo!!
|
|
|
Post by Azmodan on May 17, 2004 19:07:40 GMT -5
... I hope i never have to do this again..... that was hard on my fingers.
|
|