|
Post by JPController on Feb 7, 2004 14:50:42 GMT -5
General Skills
Using Cover
To get anywhere after the first few levels, you must learn to advance using available cover. Keep in mind that your health is very limited.
Roll, duck, and dive in and out of cover and advance incrementally, using each bit of cover as a stopping point. Never make a beeline to your opponents or they'll mow you down in your tracks. Once under cover, find a way to get a shot or two off. Expose yourself as little as possible.
Serpentine
Another important skill is Serpentining (or running in a random zigzag). Never run in a straight line; it makes you very easy to target. Change directions suddenly and frequently, especially on wide stretches of open ground. Remember also to vary the rhythm with which you change direction.
Lateral Running
Particularly in single-player mode, always run laterally across stationary foes (i.e. machine gun nests or towers), sprinting along the line of fire. Sarge can run faster than an enemy gunner can swing his weapon to target him. If you feel confident with this tactic, angle your runs slightly. You may thereby advance slowly but safely.
Attacking from Cover
The most effective way to inflict damage and protect yourself is to use Grenades and Mortars from the safety of cover. To do this, face your intended victim from behind cover and press [X]. The target will move beyond your cover and toward your enemy as if there were nothing between you.
Dodging Slow Projectiles and Grenades
Devastating weapons like Bazookas, Mortars, and Grenades launch very slowly and take time to reload. Mortars must arc in the air and, therefore, take time to land. If you hear a Mortar launch, get away from where you are. Grenades take a long time to land and pause before detonating. When one lands next to you, immediately rush the guy who threw it. He'll be defenseless and you'll be clear of danger. Bazooka projectiles travel very slowly, so you can avoid them.
Range
When a massive force is waiting in the distance, you may be able to attack from safety with your longest-range weapon.
|
|
|
Post by JPController on Feb 7, 2004 14:52:46 GMT -5
Depot Run
A sheer cliff face drops off to your left and the path leads north. To the west, some armored vehicles are facing off in the valley below. Turn around and snap up the box of Grenades. Walk north along the ridge. Eventually, the path will turn left and lead over a bridge. Cross the bridge and take cover behind the first set of sandbags to the right of the bridge.
Look to your left as a Tan soldier sprints across your field of vision. Fire ahead of him from this prone position and you should be able to nab him. Advance to the next sandbags and another Tan solider with a Rifle will pop out. Duck to avoid his return fire and knock him out. To the right of the bridge, follow the edge of the cliff around to find a hidden stash containing a Flamethrower and a Medical Pack.
Begin your exploration of the town by sticking to the main road. Just to the left of the road, you'll find a Medical Pack. Next to this Pack is a low, stone wall. Take cover behind it and fire over it to pick off the Tan sniper due south. Turn right and hunker down behind the stack of boxes to duel with another sniper stationed at the far edge of the town.
Continue following the road to the western edge of town. You will be fired upon from the left. Take cover and face south. Target the oil barrels in front of the Tan soldier. When the road turns left, you'll see a four-way intersection ahead. Make a left and walk down the path. On your left is a box of Grenades and, in one of the fenced in areas, a Medical Pack. Return to the four-way intersection and turn left (south). Take cover behind the first low, L-shaped brick wall you see. Fire will commence from the southwest. Rub out the Tan on the other end of this barrage and grab the Medical Kit.
Turn due south and look up a high hill. You'll see a lone, Tan soldier surveying the landscape. He doesn't, however, see you. Move forward to the larger wall, switch to your Combat Cam, and fire a few rounds at him. Firing on this lookout makes the rest of the Tan soldiers in this camp scramble, so make a break for his sniper nest.
Head west along the ridge until it ends at the foot of a cliff. Don't forget to pick up the Medical Pack on the ridge. Turn north (right) and look toward the building in the distance. Inch forward to do battle with four Tan soldiers scattered around this depot. Three of the soldiers will run around to get a good angle on you, but one will stand fast to guard the ammo stock.
To win the mission, get inside the bricked area with three power-up boxes. Once you clear out the opposition, walk into the ammo depot. There are three ammo crates here, but you won't have time to use them as the mission ends.
--------------------------------------------------------------------------------
Spy Hunt
You begin this mission facing west in the northwest corner of the map. A wall covers your back, and an open area lies ahead with Grenades, an Auto Rifle, and a Recon Radio. Grab all of these goodies and call for a recon. Ahead, you'll see three Tan soldiers on your map inset. Proceed southwest, keeping your eyes peeled for waiting enemies.
Serpentine your way to the first triangular wall fragment on the right side of the path. Take refuge here and lob a Grenade at the Tan solider to the west. As he expires, he drops a box containing Auto Rifle ammo. Turn left and walk toward the low wall along the edge of the cliff. Stay out of range of the sniper across the gorge and fire off a few test shots in his direction. Inch forward until you're able to hit him, but step cautiously.
Run west, snap up the Auto Rifle ammo dropped by the first enemy, and turn south to follow the ridge. As the ridge curves south and east, watch your map inset for a sniper in the distance ahead. Take cover behind a low rock. Once you take him down, another will open fire from a nest to his right. You can pick him off from the same spot.
Walk carefully toward the snipers' nest, but stop outside the sandbag wall. Another Tan will stroll across the camp; ventilate him before he notices you. Proceed into the camp and scoop up two Grenade boxes, a Medical Pack, and two Auto Rifle boxes. As you peer over the cliff to the south, a larger Tan camp takes notice of you and opens fire from several directions. If you look carefully, you'll see the Blue Spy flee down the canyon to the south. You may be able to pick him off now.
Locate the two Tans directly below you and drop Grenades into their laps. The right-hand Rifleman drops a Medical Pack. Move around the ridge and dive behind one of the low rocks. Shoot carefully at the pair of snipers on the far side of the camp. Poke around the camp and collect the dropped Medical Pack, Grenades, and a Recon Radio.
At the northeast portion of the camp, a fence blocks off some boxes. There's no way to blow it so move on. Proceed to the barbwire fences and creep forward until the distant snipers open fire. The first two can be handled with long-range Rifle fire. The third must be killed with a Grenade from the cover of the large tent. Sweep up a Medical Pack and an Auto Rifle. Continue down the passage to the south and pick off the sniper hiding behind a rock. Turn east to face the next Tan camp. The Blue Spy again flees deeper into the canyon. All opposition here can be handled with long-range Rifle fire. A search of the camp reveals a box of Grenades.
To the left of the camp is a narrow passageway leading to a Tan guard and a stash of a Medical Pack, a Flamethrower, and a Recon Radio. Return to the camp and proceed through the southeast passage until the snipers begin to fire. Move to the left of the cavern and hug the wall until you reach the left side of the barbwire fence. Just ahead is a Tan solider with an Auto Rifle. Lob a Grenade into his nest.
Notice that the passage splits left and right. The left passage leads to the evacuation point, but you must first gun down the Spy before your evac chopper will arrive. Heading down the right-hand passage attracts the attention of two snipers in the distance. Gun them down from long range. Collect the Medical Pack that waits in their nest.
Continue east, following the fleeing Blue Spy. Vaporize the Tan guard in this small outpost. When you come upon this last, large camp, be ready for a serious firefight. The Blue Spy is cowering somewhere in the open area, but you must clear out the resistance before you can go after him. A lone gunman on your left should be your first priority. Bolt for his now-vacant nest. Note the open passage behind you that leads to the helicopter. Be sure the Spy does not get to this pass, or you may not be able to catch him. Advance through the camp to take out the remaining soldiers.
When you have the Blue Spy cornered, he will fight back with his Auto Rifle. Hide behind boxes and lob a Grenade to finish him off. Once the Blue Spy is plastic shrapnel, grab his Information and head for the chopper. Head up the northwestern passage toward the now-available chopper. Walk up to it, and your mission ends.
|
|
|
Post by JPController on Feb 7, 2004 14:54:23 GMT -5
Drive By Rescue
This rescue mission begins in the far southwest corner of the map. Move forward to scoop up the box of Grenades. You will first have to find a Mine Sweeper. Move forward and follow the wall as it turns east. In the distance is the Jeep you will need to complete your mission. Approach the Jeep, but don't hop behind the wheel just yet.
Walk northeast of the Jeep until the snipers in the distance open fire. Serpentine across the field until you get to the rocks between you and the snipers (next to the cactus). Dive behind one of the rocks and pick all three Tans off. Advance through this northeastern corridor as it twists around to the northwest. Off to the right, sniff out a Medical Kit and a Recon Radio. The passage opens in to a large plain. Fire on the Tan soldier northwest of you.
Just ahead of you and to the right (northeast) is a large, elevated ridge where you will find the Mine Sweeper. As you advance, exchange bullets with a Tan soldier just beyond the ramp. At the top of the ramp, take cover and duel with the sniper due north. Once the nest is clear, snoop around to find the Mine Sweeper, Medical Kit, and Grenades.
Proceed around the northern ridge of this area and pick off as many of the enemies below as possible. The first one is a sniper just northwest of where you found the Mine Sweeper. Continue northeast and snipe at the soldier dug in at the base of a distant cliff. Once he's neutralized, spin around to your left to spy a gaggle of future foes. The closest is behind a rock just below the ridge. Stand far enough back from the edge of the ridge to see the Tan solider, but not close enough for him to shoot you. Toss a Grenade to him before he has a chance to react.
Once the closest soldiers are eliminated, focus on the two Riflemen in the distance. Finally, continue west and north on this high ridge to find one more sitting duck in the far distance.
Return to the Jeep. Drive southwest to the far western edge of the map and proceed north. Drive it to the edge of the minefield, but DO NOT enter it. Whip out your Mine Sweeper and walk through the field to expose all of the Mines. Go back and forth across the pass from left to right.
Remember to cover the whole minefield until you see another warning sign. Return to the Jeep and navigate it through the minefield. Once you're through the minefield, you should leave the Jeep here.
Proceed north toward the large butte where the trail splits left and right. Take the left fork to find the prisoners. As soon as you make the turn, be ready to fight off two soldiers. One is dug in to the right and one is running around on the left. Take them out in whatever order and method suits your mood. One drops an Auto Rifle and the other a Medical Pack. Inch forward, but be ready for more opposition in the distance. Use your Rifle on both of these two shooters.
Collect the Auto Rifle and the Medical Kit. Kill a gunner in the north before collecting the Medical Pack. Continue to the right (west) after you pick up the Medical Pack and you'll notice some boxes hidden behind a bush. Root around to find a Medical Kit and Grenades. Doing this should attract the attention of a gunner to the northeast.
Empty out that camp in the southern part of this canyon. First, take out the guard on the left side. Do this from as far away as possible because a Grenade-tossing soldier is lurking behind that barbwire. Once the Rifleman is down, go after that Grenadier. Don't stand still until you gun him down.
You can now enter the camp and pick up Auto Rifle ammo, a Medical Kit, and a Recon Radio. Leave the camp and head north to the gated section on the western wall of the cavern. Shoot the oil barrel to blow up the fence and liberate the prisoners. They won't come out until you bring the Jeep over, so go back and fetch it. Once you arrive in the Jeep, exit it and approach the prisoners. They'll run to the Jeep.
Now you've got to head for the helipad and safety. There will be some remaining opposition. Proceed northeast. A lone sniper will open fire from a high nest on the northeastern side of this pass. Below him is a stash of Mines and Grenades. To the east, you'll see a box on a raised area. With it is a Grenadier lobbing pineapples in your direction. Pick him off. You can access his Medical Pack from a ramp around the other side of his hill.
As you round the bend and head east, you'll face one more Rifleman dug in at the base of the helipad butte. Bear left as you approach the butte. Three more snipers (two to the northeast and one on the butte) block your path to the left. Pick them off easily from a distance. Drive north around the butte until you see a ramp leading up to the helipad. Drive the Jeep toward the helipad until your squad jumps out and boards the craft. When everyone is safely aboard, the mission ends.
--------------------------------------------------------------------------------
Comm Down
Hug the northern wall of the map as you proceed northeast. As you turn south, you'll see a pocket off to the left. In it, a gunner sits behind a barbwire fence. Lob a Grenade at him. Grab his Medical Kit. Behind those bushes in the sniper nest is a narrow passageway. Push through the greenery and the passage to locate a Tank.
Hop directly into the Tank and be prepared to do battle with a Tan Tank to the south. Fire off three quick rounds into the Tan Tank before it has a chance to target you. If you miss, be prepared to pull your Tank back behind the box wall for cover. To avoid being hit, wait until your enemy fires and immediately move laterally and the shell will zoom right by. Take the opportunity to fire off a round of your own.
Once you've eliminated your Tan counterpart, grab the Auto Rifle and Grenades and move southeast. Use your Tank to run over any opposition you encounter until you get to the radio tower. Turn east and rub out the sniper at ground level. Spin immediately to the southeast and pick off the bevy of snipers on and near the mesas in front of you. Continue hugging the outer wall of the map, and more snipers will appear on the horizon. Whack them from afar.
Soon, a camp emerges from the mist. Try to do as much damage as possible from a distance. Before you charge in, however, be ready for a Grenadier on your right. Rush him! He can't bomb you from up close and you can ventilate him with ease. Continue into this dead end and pump some lead into the remaining gunners around the edge. In the middle of this clearing is a supply stash (surrounded by barbwire) containing explosives and a Recon Radio. You may also notice the radio tower in the distance to the west.
On the eastern side of this dead end, hug the wall and make your way out of this area. As the wall turns to the northeast, beware of a Grenadier on the bluff above you. Stay close to the wall and lob your own charges over the ridge. Around the corner, there's a box of Grenades. Before you grab it, mow down the gunner who comes running around the corner.
Be sure to wipe out the Grenadier northeast of the Grenades. Rush him, kill him, and pick up his Medical Kit. Call for a recon to see the mass of troops standing between you and the tower. Proceed cautiously south. Watch for a barbwire nest to your left and lob a Grenade to surprise the gunner within. Venture slowly into his den, but be ready for a Grenadier and another gunner lurking to the right around a corner. Pick up a Medical Kit for your trouble. Resume your southward trudge, but immediately head up the hill to the west for a few items and a kill. Face south to knock out four more snipers blocking the way.
You may notice that another Tank is lumbering toward you. You can pepper the behemoth with rifle fire, but you'll do better with heavy explosives. Once the enemy Tank is dispatched, move south through the open wire fence. Take out the array of gunners around the entrance and the Grenadier to the right of it. Clear out the tent camp and the walls surrounding it before venturing toward the radio tower. A Medical Kit hides behind one of the tents.
Climb the hill to the right of the tent camp. A Medical Kit sits north of this hill. Turn south and face off against any Grenadiers and Riflemen who oppose you. Inch toward the ramp to the radio tower. Take out the Grenadier left of the ramp with a Grenade of your own.
Grab the Grenades and Medical Kit to the left of the ramp and take cover behind the boxes. Grenade the first two gunners and take a position on the ramp. A Grenadier awaits right under the radio tower, so rush up the ramp and plug him before he can bomb you. Walk directly under the tower and leave one pack of explosives at the base. Now, run away! When the tower blows, the mission is complete.
|
|
|
Post by JPController on Feb 7, 2004 14:57:14 GMT -5
The Key
Equip yourself with Grenades and explosives. Head south briefly until you see a single crate on a gentle hill. Scale the ramp facing you and get the Recon Radio. From this vantage point, peer southeast at two Tan soldiers on the ridge ahead.
As the first bunker comes into view, hug the wall to your left. As you turn the corner to the east, a ramp leads up to a ridge. Don't scale it just yet. Target turrets, particularly those on ground level near you. Aim also at any turrets you can see on the fortress. You can hit about five turrets while moving only slightly from the ramp.
Scale the ramp and walk carefully along the ridge. This ridge will contain only a nice cache of Grenades, Mortars, and a Recon Radio. Before you leave this ridge, pick off the two gunners on top of the wall to the east and one more turret. Descend the ridge and make a break for the southern wall before assaulting the fortress. As you round the first bunker, beware of snipers. There's one atop a bunker ahead and to the left of you and one dug in on a ridge ahead and to the left. Use cover carefully and feel free to use your Mortars.
As you turn east, climb the ramp up to the ridge. As you scale the ridge, watch out for a gunner behind sandbags. Duck behind the rock in front of him and chuck a Grenade near his post. Once you extinguish him, disable one turret and shred a gunner stationed on a low ledge of the fortress. Just east of the sandbag wall, another ramp leads to a ridge that goes left and right. Take the left ridge first.
Follow the ridge around for a while. Eventually, as the path heads north, you'll draw the fire of a Rifleman on the fortress. Perforate him and take out two of the distant turrets. As you round the ridge, beware of another fully stocked sniper nest. Toss a Grenade from the safety of cover and grab the sniper's stash of Grenades. Follow the ridge nearly to its end. Avoid fire coming from the west. Grab another box of Mortars.
Take out the gunners on the wall around the generator compound to the west. From this point, you can see the generator behind the wall (the large gold structure just inside the wall to the west). Lob one Mortar at it and it will go down. Now return to the intersection.
Fighting in the generator compound is probably the most difficult maneuver in this war. If you can Mortar the generator from here, you don't have to venture into the compound or scale the fortress. Once you return to the intersection on the ridge, continue forward (east, then north) along the other leg. Pick up a Mortar box and take cover as you approach a storage camp. Blow up the camp's two defenders and pick up two more Mortar boxes. Return to the base of this ridge.
Approach the front gate of the fortress and head left (northeast). Do battle with a Grenadier on the wall to your left and numerous Riflemen on the ground and on the fortress ledges. Take time also to pick off as many of the turrets as possible. A Recon Radio and a Medical Pack wait just south of the generator compound. Stop outside the generator complex behind cover. Target as many of the numerous gunners as possible from the safety of cover. This compound is a maze full of Riflemen and Grenadiers creating numerous fatal crossfires. In this compound, you'll find two Medical Kits, explosives, and Grenades.
Once you clear the area of defenders, plant an explosive near the generator and blow it. If you randomly Mortared this compound earlier, you may find the generator already destroyed. Exit the generator compound and proceed to the southern side of the fortress where the ramp to the top begins. You will face little opposition as you climb the ramps to the top.
When you reach the top level, go left. At the end of this ramp, you should get a view of the two guards covering the Key. Fire Grenades from the safety of the end of the ramp to rub them out. Go back to the intersection and follow the ramp west then south until you see a break in the wall. Turn left into the inner sanctum of the fortress and grab two boxes of Mortars, a Medical Pack, and the Key.
Move west to exit this area and return to the ramp. Below you, two Tanks have emerged from the base of the fortress. Use your Mortars (two hits per Tank) to eliminate your last opposition on this level. Descend the fortress and head northeast to the evac point, the same place you started this mission. Board the chopper and take off to safety.
--------------------------------------------------------------------------------
Dry Gulch
Directly ahead is a Rifleman dug into a sandbagged nest. Gather the Grenades and explosives in your immediate area (leave the Medical Kit for when you need it). Then take out that shooter and steal his Grenade and Recon Radio. Facing southeast, you'll see a large minefield (fenced off with barbwire and a large butte to the left). Mow down any Tans you see in the minefield and on the butte. Don't enter the minefield yet.
Climb up the ramp to the large butte and wipe it clean of its force of Riflemen and Grenadiers. Scour the now-vacant area for Grenades and a Medical Kit. Walk to the southeastern edge of the butte and look into the valley below. Pick off as many of the canyon's defenders as possible. You should be able to bag seven.
Repeat this process on the other sides of the Butte. Leave the butte (making a right at the bottom of the hill) and enter the dead-end canyon to the southeast. There should be no one left to oppose you here. Around the canyon, you'll get a Medical Pack, Grenades, and a Medical Kit.
At the end of the canyon, there's a small camp. Venture inside, clear resistance, and collect a box of Mines and a Flamethrower. You will also find Information here on how to navigate the minefield. Head back to the minefield. You must walk to certain landmarks in a certain order to get through the minefield unscathed. Start at the minefield sign and face northwest.
Now head straight to the pile of rocks to the northwest and stop. Turn south to face a pair of cacti and walk to them. Turn west to face a small rock and walk to it. Turn south to face a line of sandbags. Walk between the sandbags (on the right) and a rock (on the left). Now, turn west and walk straight (staying behind the sandbags) to exit the minefield. Be sure to pick up the Medical Pack before you go.
Your next task is to take the high butte ahead of you (to the west). Pick off the lead gunners before you begin. Rush up the hill and crawl to the top. Once there, dismiss the two gunners waiting around the camp. Collect a Medical Pack, Auto Rifle, and Grenades. Again, take out as many of the Tans in the valleys below as possible. You can take out four if you consult your map inset for some Tans lurking in cover.
Descend the butte. Before you head to the bridge, clear the remaining Tans out of the area and stock up on their ample supply of weaponry. Take a left as you descend the butte and head into the valley to get an Auto Rifle and Grenades. As you come around the butte to face west, you'll see a barbwire nest in a small passage. Walk to it and grab a Medical Pack. Once behind the barbwire, turn north to face another line of sandbags. Use your Grenades to clean out the Tan guard and get his Auto Rifle and Medical Kit.
Turn northeast to attack another sniper nest set against the western wall of the map. Steal the Recon Radio. Continue northeast. Don't try to rush the nest to your northeast and kill the Grenadier. Instead, feint forward to draw the Grenadier out and head back into cover. He'll come out to get a good line on you, and you can pump him full of lead.
Once he's gone, lob a Grenade of your own into that nest. Grab a box of Grenades and a Medical Pack. Follow the wall around to the northwest and bomb the gunner in the nest north of you. Take your first step toward attacking the bridge. Staying close to the northern wall, fire on the Tans on the other side of the bridge. Rush to the sniper nest on the eastern edge of the bridge and grab explosives and a Medical Kit.
Head toward the bridge and arm your explosives. As you approach the bridge, you'll see that a Tank defends this valuable strategic asset. You don't have to fight the Tank. Instead, rush up to the central support of the bridge and leave your explosive charge. Finally, run in the other direction. When the bridge blows, you win, and you've seen the last of the desert.
|
|
|
Post by JPController on Feb 7, 2004 15:00:19 GMT -5
Downed Chopper
Cclimb down to the waterside. Head northeast along the bank until you see two or three snipers gunning at you from the opposite side of the bridge. Pick off all three from this point.
Grab the box of Grenades and cross the bridge carefully. The Riflemen who attack as you cross the bridge are difficult to hit. Sprint off to the right of the bridge and take cover along the hill on the shoreline. Your tormentors should be within Grenade range, so throw a few in their direction. One distant sniper can be handled with some fire-and-duck marksmanship.
Turn southwest and make a break for the Medical Kit if you need it. Immediately turn to look up the road and fire on the sniper at the next bridge. Continue southeast to the shoreline. There's a stash containing a Recon Radio and another Medical Kit. Continue around the edge of this area to find a hidden Medical Kit on the northwest shoreline (west of the second bridge). A Grenade pack sits on the road just short of the bridge.
Step onto the edge of the bridge and take out any Tans you see waiting on the other side. Cross the bridge but take refuge behind the large rock ahead. Call for a recon. Make your way toward the hill, stopping frequently to flatten any Tans in your way. A box of Grenades waits behind a sandbag wall. Continue southwest, hugging the shoreline cliff. A camp will appear to your right. Stay between the hill and the shoreline until you reach the supply boxes. Gather up a box of Grenades and another crate of Mines.
As you stock up on supplies, notice a plume of flame coming from behind a rock to the northeast. The Tans have started using Flamethrowers. If you stay near the cliff, you'll be out of their range. Before you worry about the Flamethrower, take care of those tents. They contain sleeping Tan troops who will come pouring out if you enter the camp. Shoot the oil barrels around the camp to torch all the tents and their inhabitants.
Once you blow up the camp, the Flamethrower-wielding Tan should move to a much more vulnerable position due north. Climb the hill to the east and take him out with your Rifle. Descend into the camp and collect the Mine Sweeper and a Medical Kit. Climb the hill to the northwest to find a box of Grenades.
From this point, you'll see another camp to the north. Again, fire on the barrels to blow up the tents and prevent further reinforcements. In this camp, you'll find another box of Grenades and a Medical Kit. As you work your way northeast of this camp, you'll come to the mine field. Whip out your Mine Sweeper and scan the entire area between the mine field signs and the rocky hill to the northeast. If you attract the loyalty of the crashed Green soldiers, put them in Defend mode while you finish sweeping the area.
Once you feel confident that the field is fully scanned, go fetch your men. Move forward very slowly through the most open areas you can find. Once you go around this hill, be ready for a surprise from the east. Just short of the evac area, a new Tan soldier awaits with a Bazooka. Put your men in Defend mode and quickly target the enemy.
After you neutralize the Bazooka, leave your men in Defend mode and clear the path to the evac point. Surge ahead and deal with the one or two Tan stragglers defending your escape route. Now, go back to your troops. Lead them out of the minefield and head for the chopper. When the crash survivors are aboard, your mission is complete.
--------------------------------------------------------------------------------
Lumber Strike This level begins on a small island in the northern part of the map. You face east. Scour the northwest portion of the island for a variety of items: Grenades, a Flamethrower, and explosives. Head carefully southeast on the island, but take cover behind the large hill next to your camp. Your map inset will show a number of Tan troops stationed in the southeast corner of the island. Eliminate most of them from up here.
Your first priority should be the Rifleman on the other side of the bridge. Next, bomb the three guards due west of your position. One of them sports a Flamethrower, so keep your distance if you can't get him from above. After you dispose of them, descend and round the hill carefully. Two more gunners are positioned around the area to your east.
Finally, as you enter the open area adjacent to the bridge, a Grenadier emerges from the high hills. Rush him and gun him down. He gives up a Medical Kit. Search the remainder of this island for goodies. There's an excellent stash on the eastern tip of the island (Grenades, Recon Radio, Medical Pack). You'll also find another box of Grenades and an additional Medical Kit. Open fire on any Tans across the bridge.
Cross the bridge and be ready to take out more Tans when you reach the other side. Swing around the island, sticking close to the shoreline as you travel northwest. The first of many camps will appear to your west. Take out its defenders, pick up the prizes (Medical Kit and Grenades), and continue to follow the shoreline. As the shoreline heads south, another camp arises before you. Beware the Flamethrower unit next to the big tent and the Rifleman behind him. Pillage the camp for another Flamethrower.
Continue south. Climb a large hill south of the big tent and wipe out a lone gunman ahead of you. Keep sticking to the shoreline as it turns southeast. Do battle with Riflemen who guard the fort's southern wall. Yet another camp waits to the southeast. Climb the hill north of this camp, deviating a bit from your shoreline navigation. Pick off the two guards covering the southern entrance to the camp. Stay along the shoreline as it turns east. A Grenadier and two Riflemen await in the next camp.
Farther down the shore, two camps appear in the mist. The one to the north is defended by a sole gunner and the one to the east is empty. As you turn to follow the shore to the northeast, a camp gunner and another in the distance open fire on you. Take them both out from the safety of the high shore cliffs. A Medical Kit can be found in this camp. A log cabin appears in the far northeastern corner of the island. Snipe at the two Riflemen guarding it and approach the cabin with caution.
As you get close, a Bazooka-toting Tan emerges from the cabin. Take cover and use the rolling technique to defeat your better-armed opponent. Fortunately, he gives up the Bazooka as he dies. Heading east, another camp's gunner gets you in his sights. Finally, you have returned to the bridge and the northern entrance to the fort.
Clear out the guards stationed around the gate, and chuck Grenades at any enemies in range inside the fort. Approach the gate, but don't enter. Target anyone you see inside with a well-placed Grenade. Follow the fence around, killing Tans inside and outside the fence until you return to the northern gate. You're ready to enter the compound. There will still be at least a few Tans inside with Auto Rifles, Bazookas, or Grenades, so stay on your guard. Use every weapon in your arsenal to thin the crowd and get to the chopper. Numerous Grenades and another pack of explosives are stored inside the gates, so grab them if you need them.
Leave a load of explosives next to the helicopter and make a run for cover. When the chopper is dust, you're ready to move on to your next mission.
|
|
|
Post by JPController on Feb 7, 2004 15:02:35 GMT -5
Mining Camp
A box of Grenades is here to help you get started. Turn south and sprint to a large rock ahead. As you run, a sniper will open fire from the left. Take him out from the shelter of the rock.
Make your way over to this dead sniper's nest, staying close to the shoreline. As you round the corner, you'll see a line of trees concealing a nook in the rocks. Go behind the trees to find a box of Grenades. As you go to collect the sniper's Auto Rifle, stop to pick off the next enemy to the northeast. Head for the wooden fence and check your map inset to see the enemies ahead. Creep forward, staying close to the wall on your right, and squeeze off a few rounds at the enemies gunning from long distance.
As you continue northeast along the wall, you'll see a large rock platform to the left. Gunners line this high ground and a few more patrol the floor around it. Take your time and rub them all out. Watch your map inset carefully. Once the coast is clear, rush up to the high ground. Take cover below the sandbag wall. Beyond the wall, two gunners are primed. Tenderize them with a couple of Grenades.
Grab any weapons dropped by your victims and head for the water tower. Beware of another Flamethrower unit lurking near its base. As you approach the tower, a small path leads off to the right. Climb it to surprise a Grenadier guarding a Medical Pack. Grab his dropped Grenades. From his perch, rain death on the two gunners below, behind the log cabin. Descend from the Grenadier's nest and continue following the wall to the northeast.
As the wall turns to the northwest, an alcove to the right comes alive with enemy activity. Two Riflemen and a very aggressive Grenadier pop out to stop you. Snoop around their little cottage in the woods for an Auto Rifle, Medical Kit, and Grenades. Continue along the wall and take out whatever opposition pops up.
To the southwest is the well-fortified mouth of the main mine. You can hit both of the outer gunners from this position. Descend from the sniper's nest and approach the camp with caution. Tthe initial approach should be uneventful. Creep toward the mine and gun down the three or so gunners who remain.
Next, look behind one of the gunners' nests. You should see a small alcove in the rock and a Grenadier waiting inside. Rush quickly across this area to get within range of the Grenadier and pop him. Finally, turn toward the mine. A Bazooka-wielding guard is your only remaining opposition. Use a fire-and-cover strategy to dispose of him safely. Never hold still for a second, or you're doomed. Once you've put him six feet under, grab the Information sitting in front of the mine entrance. When it's yours, your mission is done.
Race to the Lake
You are dropped in the far southwest corner of a long canyon ending in a crystal lake. An imposing Tan camp sits beside the lake. This is where you must go. Run up the ramp to your right. Perforate the Flamethrower unit and grab his weapon. Return to your starting point. Climb the ramp to the left of the starting point and stay against the canyon wall. A Bazookaman opens fire from the east, but you can't target him from here.
Inch forward until you see a Medical Pack. Stop just short of it and turn left to see around the rocky corner. Roll right to fire on the gunner on the high ledge. A helper may come around the ledge on your level to avenge his pal. Pop him. Once he's history, follow the wall around to the left (northwest). Two snipers guard a passageway on the left wall. Shoot or flame them and run up their passageway. As you go, collect a Bazooka and two Grenades. Return to the opening of this passage (sandbags).
As you leave the passage, take out any Riflemen who fire at you, and head right to take care of that pesky Bazooka. Weave through the rocks until you can get reasonably close to the Bazookaman. Roll out from behind the rock and fire away. Pick up a Recon Radio and the Bazooka dropped by the Tan. Follow the right side of the canyon until you see a passage lead off to the right. Venture in carefully and pick off the Bazookaman with the Bazooka of your own. Grab his weapon and leave the passageway.
On your map inset, you'll notice another Tan right around the corner to your right. Inch around the wall and lob a Grenade behind his sandbag wall. Just beyond (northeast) the sandbag wall is a dense cluster of trees. Walk into the cluster. A hidden path leads upward to a Mine Sweeper.
From the sandbags, head due west behind the large rock hill. Turn right at the next sandbag wall and head northeast along the left-hand wall. Two gunmen pop up in front of you. Ventilate them and receive a Medical Kit and Auto Rifle in return. As you continue along the left wall, lob a Grenade around the corner at a gunner dug in behind a sandbag wall. From the sandbag wall, turn toward the east and cross the canyon to the open mouth of a large side canyon.
Bomb the pair of guards at the mouth of the mini-canyon. Take the high ground on the right side of the canyon and target the trio of gunners deep in the canyon's hills. Proceed into the canyon, sticking close to the right wall. A gunner pops up in front of you. Take him out fast because a Flamethrower unit will rush up to you soon after. Follow the right wall to find a deep pocket containing a Medical Pack, Auto Rifle, Grenade, and Mines.
As you continue around this side canyon, a large side pocket leads to a gated and heavily fortified Tan camp. Avoid this area for now. You want to clear out the rest of the main canyon. Return to the sandbag wall at the mouth of this mini canyon. Fire on the snipers who await your arrival (one moving around on the floor and one on a high bluff). Then rush up to the bluff and collect the box of Grenades.
Continue along the left wall. You'll eventually come to a pocket full of weapons. It is littered with Mines. Use the Mine Sweeper to navigate this field and gather up a Medical Pack, Mines, Auto Rifle, Grenades, Bazooka, and Recon Radio. As you return to the canyon, fire at the sniper across the way. Next, resume your trek up the left side of the canyon.
Three guards (one a Bazookaman) wait as you resume your trudge. Melt the three of them and reach the edge of the lake. Walk southeast around the lakeshore. Fire on the Bazookaman crouched behind a large rock. Proceed southeast toward the log cabin. Ahead is the gated camp you saw before. The Blue Spy may be taking refuge in this compound. If he's in there, you have him cornered.
Take out any Tans you may see in this area. A Flamethrower unit and Grenadier back up a group of Riflemen. They leave a Recon Radio, Auto Rifle, and Medical Pack. If he's here, take out the Blue Spy. If he gets by you, chase him down as he flees to his helicopter in the southwest corner of the map. He will run for his life. So you should have little trouble gunning him down. If you placed Mines around the southern portion of the map, they may do your work for you. No matter how it happens, grab the Spy's Information, and the level ends.
|
|
|
Post by JPController on Feb 7, 2004 15:04:31 GMT -5
Tan Express
Gather up your supplies: Information, Medical Kit, Grenades, and Explosives. Move carefully northeast along the left canyon wall. A few yards from your starting point, look for a small ramp leading off to the left. You get a Bazooka. A bird's-eye view of a long line of Tan gunners dug in behind a row of sandbags. Pick off the ones in Rifle range.
Next, rush up to the large rock between the Riflemen and you. Lob Grenades. Turn south and head for the tall green hill. From here, snipe at any Tans that remain in the center of this part of the canyon. Notice a cluster of Tans on your map inset just east of your position. Advance slowly along the craggy rock separating you. Hurl a Grenade over the rocks at the first Tan.
Take out the other Tans along the wall with your Bazooka. Mop up any stragglers with your Rifle and climb the small ramp they were guarding. On it, get a stash containing a Bazooka, Medical Kit, and Grenades. Climb down the ramp and head straight north across the tracks. Clear out the Tans in the northwest corner.
Follow the north wall until you see a small alcove on the left. Behind a small line of trees is the level's only box of Mortars. Fire off a Mortar at the Bazooka unit across the tracks and hit the cluster of gunners below you with a Grenade or two. Wipe up any others with your Rifle. Be quick. Keep heading east along the northern wall. Be sure to pick up the Auto Rifle ammo as you go. If you need it, there's a Medical Kit on the other side of the tracks.
Keep heading east along the north wall. Do battle with an array of gunners guarding the tunnel. Head into the tent camp and eliminate the remaining gunners. There's lots of goodies in and around the tent camp. Beware of a Flamethrower unit and a Grenadier that lurk behind. If you go looking for toys in the camp, they'll come after you. This eats valuable time, but you get to keep the Flamethrower.
Proceed to the tunnel. You may have to plug one more sniper on the other side of the tracks. Approach the tunnel, select explosives, and drop them in front of the tunnel. Run for cover and let the bomb explode. When the tunnel is demolished, your mission is complete.
--------------------------------------------------------------------------------
Train Station
Get moving west from this initial spot. Before you collect the Bazooka, Recon Radio, and Grenades, turn southeast to fend off a distant sniper. Turn east and dismantle the forces on the other side of the river. The pair of Riflemen and their Jeep are easy picking.
Turn south and make a beeline for the southeastern riverbank. Get behind the big rock and rid yourself of the Rifleman and Grenadier across the river. Make for the bridge. Dispatch the Bazooka unit that comes to greet you. Grab his dropped Bazooka and the Medical Kit left behind by the Jeep. Quickly fire on the Rifleman who follows the Bazooka.
If you want to have use of your Tank, you must move quickly. It's located to the east and is now under attack. First, run southeast along the riverbank. At the end of the river, turn left and climb the hill. Be sure to kill the Bazookateer at the crest of the hill. Arm your Bazooka. As you come over the top of the hill, shoot any Tans in sight with your Bazooka. Target especially the lone, Tan Bazooka unit who shows up after a couple of seconds.
After he's taken care of, slaughter the Rifleman in the nest next to you in the pass (and get his Medical Pack). Then butcher the snipers near the Tank and the crew left of the log cabin. Hidden around the Tank are a box of Grenades and a Bazooka. Squirrel them away and head east along the southern wall. As you exit the Tank nook, a Rifleman rushes you from the northeast. Gun him down before he can take aim.
Immediately turn right to take out a trio of snipers behind a sandbag wall to the northeast. Once the northeast coast is clear, venture into the camp. You'll have to deal with a Grenadier who comes from behind the cabin. Collect any weapons dropped by slain Tan soldiers.
Take cover next to the cabin and lob a couple of Grenades at the trio of Tans below the water tower. One of them has a Flamethrower. One last Riflemen backs up this group from the railway tracks to the west. Finally, look to the railway tracks east of the cabin and mutilate the Tan Rifleman posted there. Turn to face southeast and eliminate a sniper's nest along the southern wall.
Take refuge in the now vacant nest and cozy up to the wall that separates you from a Bazookaman and a Grenadier. Toss Grenades over the wall to take them both out. The Grenadier leaves a box of his weapons behind. If you still have plenty of Bazooka ammo, or even better, your Tank, the way is clear: Blow up the pair of tanks.
If you are out of or low on explosive ammo, take off as fast as you can to the northeast. If you hesitate for a second, the enemy fire will kill you. Head for the northeast corner of the map where a box of Mortars and a Bazooka await. Be sure to pulverize the Flamethrower-wielding guard first. Before you face the Tanks, stay close to the northern wall and snipe at the Riflemen in the distance.
Once they're toast, concentrate on facing one Tank at a time. The Mortars and Bazooka shells you just got will take care of both Tanks as long as you don't miss. Once the Tanks are scrap plastic, it's time to get the Key. Go to the town and mop up the Grenadier and any remaining Riflemen.
Next, move back to the stack of boxes north of the train station. Get the Medical Pack and Recon Radio and fire at the trio of guards covering the Key. Proceed to the gated area north of the station. The Key is yours.
|
|
|
Post by JPController on Feb 7, 2004 15:06:02 GMT -5
Prison Break
Hoard the Auto Rifle, Grenades, Recon Radio, explosives, and Medical Kit. Head west and immediately pop a sniper on a hill ahead.
Drift over to the southern wall, keeping your eyes on the northeast. A wall of enemies opens fire from this high hill. You can pick them off from outside their range. Head straight for this hill once it's vacated and gather up a Medical Kit, Auto Rifle, and Bazooka. Look south from this point to a snow-covered passageway along the southern wall. Rush into this secret gap and collect a Medical Pack.
As the cavern turns north, walk carefully up the middle and follow the dirt road. About half-way up, to the west, toss a Grenade into the lap of a gunner in one of the canyon's side pockets. Turn to face northeast. Walk slowly forward and take out the Rifleman who guards this deep alcove. This chap gives up a Mortar. One of the mini-alcoves off of this area hides two boxes (Bazooka and Medical Kit) behind a large pine tree.
Return to the dirt road in the center of the canyon. Ventilate the sniper ahead on a small hill. Grab a Medical Pack and an Auto Rifle. Move northwest slowly. You'll see the unmistakable shape of a Tan Tank! Stay as far back from the Tank as possible while you can still see it. Fire and roll until the Tank goes kaboom.
Turn west through a narrow pass. Grab the Medical Pack before you assault the prison. Creep forward until the prison appears. Unload on two gunners to the north (one drops a Grenade). Fire up at the Medium Machine Gun in the tower on the southeast corner of the prison. Head north around the east side of the prison. Take out the northeast machine gun tower.
Turn to face west and return fire on the guard on the western corner. You might not be able to see him. Fire at the source of the bullets coming at you. Fire up at the northwest tower to knock out the final Medium Machine Gun. Enter the prison through the northern gate.
Kill off the guards directly south of you and sprint for the house on the right side of the road. Dive behind the box to pick up the Flamethrower and take cover from the fire coming from the east. Hurl a Grenade over the fence to knock out the closest gunner and rush into the compound.
Work your way around the prison compound and take out the large group of Riflemen, Grenadiers, and Bazookamen. Go to the small, thin building in the northwest corner of the compound. Leave a bundle of explosives next to the building and take cover. The surviving prisoners will rush to your side. Leave the prison through the north gate and follow the road north.
Clear out the area north of the prison of a remaining Riflemen. Then pick up the Bazooka in the northeast corner. Stab westward and wipe out a Grenadier and another Rifleman. Scoop up a Recon Radio. Head for the bridge and stroll across. Lob a Grenade at the Tan in front of the cabin. Immediately turn east and rush the Grenadier before he can target you.
Walk toward the helicopter but take cover behind a large object. Toss Grenades at the two Riflemen and fire-and-dodge at the Bazooka unit. Lead your squad aboard the chopper, and your mission is complete.
Weapons Plant
Head southwest to the shack left of the road. Root around in the backyard to reveal a Medical Kit. Keep an eye out for movement along the road. A single Rifleman strolls out from the greenery to the right of the road. He drops a box of Grenades.
Follow the road until additional Tan soldiers come into view in the distance. Wipe out the Riflemen on both sides of the road and rush the Grenadier behind the sandbag wall to the right. He drops another box of Grenades. As you round the corner to turn north, an ambush awaits. You can see them on the map inset (one Rifleman is behind the bushes on the left and two more are in the nook to the right). Use Grenades to clear their positions while you remain safe around the corner to the south. For your trouble, you get a Medical Kit and a Recon Radio.
As you move north of the crossfire trap, be ready to dodge a Bazooka shot from your right. Take cover and extinguish your heavily armed foe in the house ahead. Collect the Bazooka carefully. A Gunner and a Grenadier are nestled comfortably to your east, in a break in the reeds. The Grenadier may rush you if you stand still too long. The stationary Gunner yields an Auto Rifle, but don't collect it just yet.
Return to the road to the west. Two Tans (a Gunner and a Grenadier) target you from their position northwest of the house. Use the structure as cover to pick them both off. Swipe the Grenadier's pineapples. Turn east and mow down the sniper in the distance behind a sandbag wall. Turn to face north and heave a Grenade into the backyard of another house where a Gunner lurks.
Walk around the east of the house. Send a rude surprise to the other Tan hiding behind the smaller house and take his Medical Kit. Follow the northern line of vegetation to the east. Stop briefly to fire up at the distant machine gun tower in the northwest corner of the plant. Continue east along the northern gate of the plant. Take aim at the sniper's nest just past the northwest gun tower. Advance a few steps and destroy any sources of gunfire inside the plant's fence. Take out that northeastern tower.
Continue southeast around the plant, collecting an Auto Rifle and a Medical Kit. Pulverize any Tans inside the fence. Return to the northwest tower and head slowly south. Stare down any Tans inside the compound. Numerous Tans leave the compound as you near the front gate. Outgun them and disarm the southwest tower. A Mortar pack is waiting to your right.
Continue south until you see an empty sniper's nest to the right. Get the prizes hidden within. Deal with Bazooka Joe who pops out from the south. Grab the Auto Rifle in the nest. At the southwest corner of the plant, another ambush sits in a nook in the reeds. Toss a Grenade. In exchange, you get a Bazooka. Follow the remainder of the plant's outer perimeter until you clear out all the Tans within range.
Venture inside the plant grounds, but be wary of the remaining Tans. Weapons of all sorts will be aimed in your direction. Since this is a weapons plant, there will be plenty of weapons for you to pick up in return. Auto Rifles, Grenades, Bazookas, Mortars, and even a Flamethrower are yours for the taking. Rid this map of every last Tan and the mission ends.
|
|
|
Post by JPController on Feb 7, 2004 15:07:03 GMT -5
Colonel's Mansion
Head south along the road until you see a Tan unit run up to meet you. Dodge his Bazooka fire; then shoot him up and take his weapon. Return to your starting point. Head east from your starting point until you come to the north gate of the mansion. Grab a box of Grenades. Outgun the guard here. Get his Medical Kit.
Approach the north gate. From outside the wall, you should be able to topple the Rifleman (in the shrubs) and Flamethrower unit (by the tree) inside. Once they are cleared, enter the compound and collect a Bazooka from the shrubs on the left side of the house. Whack the Gunner lurking in the side yard. Sneak around the house to the side. A Grenadier guards another Bazooka box. Rush him and take his prize.
Leave the mansion via the north gate and go to the northern border of the map. Once there, move eastward until the path narrows and you can see the northeast corner of the map. Lob a Grenade at the Tan Gunner lurking amidst the Jeep parts and make a break for his nest. Take cover and deal with the Tan in the distance to the south. Grab a Medical Kit before you leave.
Proceed south along the eastern wall. A Tank will appear out of the mist. Fire and dodge. Pick up the Medical Kit it leaves. Head south to the small camp in the southeast corner of the map. Mop up the Tan defenders (a Rifleman, a Grenadier, and a Bazookaman). Then grab the box of Bazooka shells they leave behind.
Head west along the southern wall and take out the Gunner waiting behind a rock. As you approach a small cabin in the south, another Tank rumbles out of the mist. Be sure that pesky Gunner to the north doesn't take you out while you work on the Tank. Get the Tank's Medical Pack and continue toward the southwest corner. Here comes the final Tank. Get its Medical Kit before you mop up the foot soldiers.
Fall back behind cover and take out the Bazookaman and Gunners who protect the perimeter of the camp. Finally, do away with the Grenadier rooting around the trench. Head back to the mansion to fetch the Colonel. Walk near the house and he will come out to join you. Walk him to the southern side of the mansion where a Half-Track awaits. When he boards it, he leaves the third and final Key on the sidewalk. Pick it up to complete your mission.
--------------------------------------------------------------------------------
Bridge Battle
You and the Colonel are in great danger right now. The instant you have control of Sarge, spin around and run to the far western wall. When you reach it, put the Colonel in Defend mode and turn to face east. A Bazooka unit will come roaring over that hill from the east. Run forward, Rifle drawn, and take him out quickly, or this mission will be over.
Once he's down, pick off the sniper standing to the east, next to the road. Pick up the Bazooka and the other goodies (Auto Rifle, Grenades and Medical Kit) near your start point. Once this initial threat has passed, leave the Colonel to defend. Head off in search of weaponry. Follow the western wall to the northeast. Plant a Grenade on the sniper's nest near the wall and grab his Mine Sweeper. His Medical Kit might come in handy, too.
As you step from the nest, another Tan Gunner rushes up to you. Hide behind the large dirt hill and lob a Grenade at him. Get his Auto Rifle. Soon you will come to a minefield warning sign. To the north of the sign, a sniper's nest sits behind the mine field. Lay a Bazooka shell in there to quiet these chaps. Whip out the Mine Sweeper and make a line for the now vacant sniper's nest. Gather up a Bazooka and Medical Kit.
Pull out the Mine Sweeper again and walk east along the vegetation line. A Tan Flamethrower unit will run out to meet you. Switch to any other weapon and open fire quickly. When he expires, grab his Flamethrower. Arm the Mine Sweeper and continue east. You will see a fortified supply camp full of Riflemen. Lob some Grenades from safety or roll and lay some Bazooka fire into their kitchen.
Once the coast is clear, proceed into the camp and pick up two Mortars, an Auto Rifle, a Bazooka, and a Medical Kit. Get out the Mine Sweeper again and walk toward the house. Get the Medical Kit and exit the mine field. Return to the Colonel. Walk east along the road. Pepper the Gunner right of the road and the Grenadier behind the hill to the left. A Medical Kit and a Grenade are your rewards.
One more Gunner is stationed off to the right of the road. Unload on him. Grab his Recon Radio. As you come to the barricade, snipe at the numerous Riflemen behind the sandbag walls. Scoop up any dropped weapons. Eliminate the twin Grenadiers guarding the bridge and pick up their stray weapons and a Medical Kit.
Go down to the waterside left of the bridge and pick off the Riflemen on the opposite shore. Stand at the end of the bridge. Get a recon. Tans with Bazookas, Flamethrowers, and Tanks are just waiting for you to cross that bridge.
Walk forward to attract the attention of the Flamethrower units. When they come forward, send a Bazooka blast right down their throats. Walk to the shoreline and take on any units who have come forward from the opposite shore. Next, use your Mortars to clear the Tanks off of the road.
Cross the bridge and gun down any stragglers. Search for goodies. Continue up the road and perforate the remaining Riflemen. Go back and fetch the Colonel. Cross the bridge and carefully approach the safe house. As you get close, a Flamethrower unit pops out to stand in your way. Approach the safe house. The Colonel will run in and your mission is complete.
|
|
|
Post by JPController on Feb 7, 2004 15:10:08 GMT -5
Bourbon Street
As soon as you gain control over Sarge, roll away from your current position and be ready to roll again. A Bazooka unit is behind the fence to the northeast. Pick him off with your Rifle. Take aim at the Grenadier across the street. Pick up your initial supplies: Auto Rifle, Recon Radio, and Bazooka.
Turn left to head north. Stop briefly in Bazooka boy's yard (the opening in the fence is to your right). Hide behind the house with an Auto Rifle, Medical Kit, Grenades, and a Medical Pack. As you leave this yard, another Bazooka unit runs in from the south.
Return to the northbound road. You'll find yourself just out of range of a Bazooka somewhere down the road. Stay out of range until you take care of two Rifleman. One Rifleman is up the road and another is alongside the Bazooka. Now take out the Bazooka with a standard roll-and-fire maneuver. Before going on, scratch that pesky Rifleman who pops out from around the corner ahead. Creep up to the corner of the buildings and eliminate the Grenadier waiting around it.
Go behind the sandbag wall to collect a Bazooka and peer around the corner. A Gunner and a Flamethrower unit hide around the other side of this house. Two Grenades will do the trick. You'll have to throw them blindly. Pick up the Flamethrower. Creep slowly out of the corner where you found the Flamethrower. Deal with a Rifleman on the ground first. If you look carefully, another sniper waits on a balcony around the corner. Roll out from your hiding place and get him.
Enter the small, gated area nearby and grab the Recon Radio. Look carefully into the corner to see a Medical Kit hidden behind a bush. Return to the road and turn east at the mailbox. Stay ready to duel with a Gunner to your northeast (left of the road). Collect the Medical Kit and Medical Pack between the balconies on your right. Around the corner ahead, lots of Tan and Gray soldiers await. Pick them off individually.
Creep down the road until the first shots are fired. Take out the Gunner who races up. Move forward a bit more and toss a Grenade to the Rifleman amidst the sandbags behind the inactive cannon. Three Gunners on balconies are your next obstacles. Using the corner as cover, kill the single soldier on the left side of the street. Roll out from the corner and nab the remaining two snipers. Watch out for a Gray Bazookaman, too. Pick up his dropped Bazooka crate and wipe out a final Gunner at the end of the block.
This dangerous block empties onto a town square. Take refuge behind the mailbox at the end of the block and lob Grenades to smash two initial defenders. The instant you set foot in the square, a Grenadier and a Rifleman come out from the left. Pummel both of them, but mind the other sniper firing from the far end of the square. An Auto Rifle sits in the square's southeast corner. A Medical Pack waits in the northwest corner.
Proceed through the southern exit. Pick up the Bazooka first. Do not run into the intersection ahead; it is one major crossfire trap. First, snipe at all the Tans you can see from your current position. Hug the wall to your right with your back to the chain-link fence. Roll right to get the Gunner around the left corner. Walk to the other side of the street and repeat this process with the final Gunner around the right corner and on the balcony. Be ready to take out the sidekick who runs in (at street level) when he hears gunfire. Take a second to get the Medical Pack in the parking lot across from you.
As you turn the corner, rush the Grenadier you find there. Follow the streets until you come to a wide-open city park. Run to the small house in front of you, snap up a box of Grenades, and notice the Medical Pack. Move carefully around this park. Shoot down any Tan or Gray soldiers you meet and pick up their dropped weaponry. Conserve your Bazooka shells. Be ready not only for Riflemen, but also for some Gray Bazooka and Grenade units on the eastern end of the park.
Venture to the southeast portion of the park. Be ready to duel with a Gray Tank. Use your wits and well-timed rolls to avoid the Tank's blasts. Get in about three blasts of your own, and the mission ends in victory.
--------------------------------------------------------------------------------
City of the Dead
Your final mission begins as you face south outside of the northeast wall of the cemetery. Pick up the useful Information at your feet. Head south toward the front gate and snap up the Bazooka and Recon Radio to the left of the gate.
Stay close to the wall and pick off as many of the distant Tan and Gray soldiers as you can. There are about twenty-five enemy units. You have only a limited amount of time. Your enemies sport myriad weapons. This area is heavy with Bazooka-, Flamethrower-, and Grenade-bearing units. Work as quickly as you can.
Note again that fighting will occasionally break out between Gray and Tan forces. Let them duke it out so you have less work to do. Once the coast is clear, go to the southwest corner of the cemetery. Sarge will tell you the section of wall here is cracked and looks like it can be shattered with a little explosive help. Head to the northeast corner of the cemetery and pick up a box of Mortars (unless you have already stolen some from your dead enemies).
Next, go to the gated area in the middle of the cemetery and turn toward the tall statue. Fire a Mortar at the statue. When it shatters, it leaves behind a box of explosives and the gate to the statue opens. Run in and get the explosives. Run back to the southwest corner and leave the explosives by the weak section of the wall. Take cover as it blows open. Enter the maze and move to the left to find a box of Mortars.
Advance carefully through the swamp, it is rife with Gray and Tan Bazooka units. Roll and fire with your Bazooka, or drop some carefully placed Mortars to clear the way. Grab the Medical Kit dropped by the first Bazooka unit and take aim at the Gunner to the west. As a distant pyramid comes into view, Mortar the two Bazooka units peppering you from its base.
As you round the pyramid to its right, launch a Bazooka attack of your own at a distant Rifleman. Continue west to approach the portal. A pyramid sits to your left. Climb the ramp to the top of the pyramid. The portal opens and you can pass through. Your mission and your adventure draw to a close.
[glow=green,2,300]The End[/glow]
|
|