Post by JPController on Feb 25, 2010 18:15:37 GMT -5
Sega today released an update on the patch status for AvP.
We’ve been hard at work listening to and addressing your concerns and are pleased to announce that Monday will see the release of an update to Aliens vs Predator, see below for detail on what will be included.
We will also have news on an additional feature we know many of you have been waiting for which is now ready for a closed Beta test!
Please remember and check the revised Readme file when the update becomes available for additional information on the following.
General:
- Stability improvements to address rare and infrequent hangs
- Implemented a workaround for missing audio issues with certain hardware (SoundBlaster X-Fi, Realtek onboard, etc.)
- Fixed save games being lost or corrupted if connection to Steam is lost or if user switches to offline play
Multiplayer:
- Fixed XP being incorrectly affected by offline play (though only in the local stats; this will be corrected next time you connect to multiplayer)
- Fixed other players sometimes appearing to have the wrong weapon or continuing to fire indefinitely after dying
- Fixed rare issue where players would be temporarily invisible
- Fixed some selection of servers and players in menus sometimes being incorrect
Sadly enough, one patch fix that has been mostly interpreted as a in-game mechanic, has several people wondering why it was taken out.
Fixed other players sometimes appearing to have the wrong weapon or continuing to fire indefinitely after dying.
I and several other people have thought this was part of the game
Hopefully it'll be brought back.
Also the Dedicated server release is slated for March 1st.
We’ve been hard at work listening to and addressing your concerns and are pleased to announce that Monday will see the release of an update to Aliens vs Predator, see below for detail on what will be included.
We will also have news on an additional feature we know many of you have been waiting for which is now ready for a closed Beta test!
Please remember and check the revised Readme file when the update becomes available for additional information on the following.
General:
- Stability improvements to address rare and infrequent hangs
- Implemented a workaround for missing audio issues with certain hardware (SoundBlaster X-Fi, Realtek onboard, etc.)
- Fixed save games being lost or corrupted if connection to Steam is lost or if user switches to offline play
Multiplayer:
- Fixed XP being incorrectly affected by offline play (though only in the local stats; this will be corrected next time you connect to multiplayer)
- Fixed other players sometimes appearing to have the wrong weapon or continuing to fire indefinitely after dying
- Fixed rare issue where players would be temporarily invisible
- Fixed some selection of servers and players in menus sometimes being incorrect
Sadly enough, one patch fix that has been mostly interpreted as a in-game mechanic, has several people wondering why it was taken out.
Fixed other players sometimes appearing to have the wrong weapon or continuing to fire indefinitely after dying.
I and several other people have thought this was part of the game
Hopefully it'll be brought back.
Also the Dedicated server release is slated for March 1st.